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- INFORMATION
- -----------
- The file WADGC.ZIP contains working beta source for my tools WADGC
- and WADLC, acronyms for WAD Graphics Compiler and WAD Level Compiler.
-
- WADGC takes text files and PPM images as input and creates PWADs
- with graphic entries (sprites, wall patches, new textures and flats).
-
- WADLC takes text files as input and creates PWADs with level maps.
- Node building is not included. IDBSP works great for that.
- This tool is somewhat less useful than WADGC. I like it, but if
- you want an interactive interface, this is nothing for you.
-
- Since flats don't work from PWADs I also hacked a utility to
- add flats to the main IWAD file, called NEWFLATS. It replaces
- existing entries and/or adds new ones, creating a new IWAD file.
-
- Together with DEU or some other tool for manipulating PWADS and
- concatenating them, WADGC and NEWFLATS provide a way of making
- completely new graphic environments for Doom. You need a good
- knowledge of the unofficial Doom specs to do anything useful,
- but it's quite workable. If you build a new IWAD file with DEU,
- you might even use DEU to build the levels. I think.
-
- The tools are distributed as source code, written to compile
- under Unix. I have tested them only on a Sun workstation, but
- any Unix environment should do.
- It might take some tweaking to get it to run on a PC. I wouldn't
- know, since I know nothing more about DOS and PC's than that the
- bytes are in the wrong order. :-)
-
- If you download the stuff and actually try it out, drop me a message
- by email. Questions might be answered, bugs might get fixed, and
- features might be added, but I make no promises.
-
- CONDITIONS
- ----------
- This is a spare time hack of mine. You may do whatever you
- like with it, except that you may NOT make any money out of
- using my code in any way whatsoever. If you do, you are making
- me angry, and also violating your Doom license agreement.
-
- If you use my code, as is or as a base for your own programs,
- I would appreciate if you gave me some credit.
-
-
- Stefan Gustavson (stefang@isy.liu.se)
-